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Level Design (Mario + Rabbids : Sparks of Hope)

 
 

Level design

Mario + Rabbids : Sparks of Hope (& DLCs)

 
 

Exploration (Base game)
Terra Flora & others

Overview of the Terra Flora planet, semi-open world design done for Mario + Rabbids : Sparks of Hope
Contains aditionnal collaborative work on Palette Prime and Beacon Beach.

Exploration (DLC 2)
Melodic Garden

Whole region designed around an exotic ingredient of navigation (boat) and implemented in collaboration with Ubisoft Chengdu as I was product and level design owner in the second DLC, The Last Spark Hunter.

Exploration (DLC 3)
Pirate Set

Level made playing on perspectives with a pirate-y flair for the third DLC of the title, Rayman and the Phantom Show.


Combat (Base game)
Arenas

Examples of various combat arenas for tactical fights with strong narrative themes translated into arenas.