Yksin
Type : Game level prototype
Team : 1
Duration : 3 weeks (2016)
Using the available graphic assets of Infinity Blade on Unreal Engine 4.11, I made a pacific-stealth game inspired by Finnish graveyards.
Glowing spirits are the only lightsource available. To progress toward a mystical reversed-tower diving into the sea, the player must be carefull not to frighten the spirits or they will extinguish and leave them blind.
The concept of the game
This was my first experience using Unreal Engine. I decided to imagine a pacific infiltration game where the player needs to avoid will-o-wisps that constitutes the only sources of light available and conceived a game level prototype based on this idea.
My main inspiration was Helsinki’s Hietaniemi’s coastal graveyard for its soothing and inner serenity. Due to Fins’ strong traditional connection with forests, Finnishs graveyards are designed as parcs, with majestics trees and wild animals roaming around. I wanted to keep this tranquil essence, and inject it into my project with a melancholic, wintery touch.